3#include "software/ai/hl/stp/tactic/get_behind_ball/get_behind_ball_fsm.h"
4#include "software/ai/hl/stp/tactic/tactic.h"
28 DEFINE_TACTIC_DONE_AND_GET_FSM_STATE
31 void updatePrimitive(
const TacticUpdate& tactic_update,
bool reset_fsm)
override;
33 std::map<RobotId, std::unique_ptr<FSM<GetBehindBallFSM>>> fsm_map;
Definition get_behind_ball_tactic.h:11
void accept(TacticVisitor &visitor) const override
Definition get_behind_ball_tactic.cpp:23
void updateControlParams(const Point &ball_location, Angle chick_direction)
Definition get_behind_ball_tactic.cpp:16
GetBehindBallTactic()
Definition get_behind_ball_tactic.cpp:5
Definition tactic_visitor.h:39
Definition get_behind_ball_fsm.h:13
Definition tactic_fsm.h:16