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FreeKickPlay Class Reference

#include <free_kick_play.h>

Inheritance diagram for FreeKickPlay:
Collaboration diagram for FreeKickPlay:

Public Member Functions

 FreeKickPlay (TbotsProto::AiConfig config)
 
void getNextTactics (TacticCoroutine::push_type &yield, const WorldPtr &world_ptr) override
 
void updateTactics (const PlayUpdate &play_update) override
 
std::vector< std::string > getState () override
 
- Public Member Functions inherited from Play
 Play (TbotsProto::AiConfig ai_config, bool requires_goalie)
 
virtual std::unique_ptr< TbotsProto::PrimitiveSet > get (const WorldPtr &world_ptr, const InterPlayCommunication &inter_play_communication, const SetInterPlayCommunicationCallback &set_inter_play_communication_fun)
 
const std::map< std::shared_ptr< const Tactic >, RobotId > & getTacticRobotIdAssignment () const
 

Additional Inherited Members

- Protected Attributes inherited from Play
TbotsProto::AiConfig ai_config
 
std::shared_ptr< GoalieTacticgoalie_tactic
 
std::map< std::shared_ptr< const Tactic >, RobotId > tactic_robot_id_assignment
 
std::map< RobotId, TrajectoryPathrobot_trajectories
 
TbotsProto::ObstacleList obstacle_list
 
TbotsProto::PathVisualization path_visualization
 

Detailed Description

A play for free kicks

Constructor & Destructor Documentation

◆ FreeKickPlay()

FreeKickPlay ( TbotsProto::AiConfig  config)

Creates a free kick play

Parameters
ai_configthe play config for this play

Member Function Documentation

◆ getNextTactics()

void getNextTactics ( TacticCoroutine::push_type &  yield,
const WorldPtr &  world_ptr 
)
overridevirtual

This function yields a list of shared_ptrs to the Tactics the Play wants to run at this time, in order of priority. This yield happens in place of a return.

TODO (#2359): delete once all plays are not coroutines

Parameters
yieldThe coroutine push_type for the Play
worldThe current state of the world

Implements Play.

◆ getState()

std::vector< std::string > getState ( )
overridevirtual

Gets the state of the Play

Returns
a vector strings representing the state

Reimplemented from Play.

◆ updateTactics()

void updateTactics ( const PlayUpdate play_update)
overridevirtual

Updates the priority tactic vector with new tactics

Parameters
play_updateThe PlayUpdate struct that contains all the information for updating the tactics

Reimplemented from Play.


The documentation for this class was generated from the following files: