3#include "software/ai/hl/stp/tactic/halt/halt_fsm.h"
4#include "software/ai/hl/stp/tactic/tactic.h"
20 DEFINE_TACTIC_DONE_AND_GET_FSM_STATE
23 void updatePrimitive(
const TacticUpdate& tactic_update,
bool reset_fsm)
override;
25 std::map<RobotId, std::unique_ptr<FSM<HaltFSM>>> fsm_map;
Definition halt_tactic.h:11
void accept(TacticVisitor &visitor) const override
Definition halt_tactic.cpp:13
HaltTactic()
Definition halt_tactic.cpp:5
Definition tactic_visitor.h:39
Definition tactic_fsm.h:16