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trajectory_path_with_cost.h
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#pragma once
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#include "software/ai/navigator/obstacle/obstacle.hpp"
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#include "software/ai/navigator/trajectory/trajectory_path.h"
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class
TrajectoryPathWithCost
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{
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public
:
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TrajectoryPathWithCost
() =
delete
;
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explicit
TrajectoryPathWithCost
(
const
TrajectoryPath
& traj_path);
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bool
collides
()
const
;
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// The trajectory path that the costs are associated with
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TrajectoryPath
traj_path;
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// The duration before the trajectory leaves an obstacle that it starts
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// within. 0 if the trajectory does not start within an obstacle.
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double
collision_duration_front_s = 0.0;
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// The duration we're within an obstacle before the trajectory end.
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// 0 if the trajectory does not end within an obstacle.
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double
collision_duration_back_s = 0.0;
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// The time and obstacle at which the trajectory first collides with an obstacle
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// first_collision_time_s is set to infinity and colliding_obstacle is nullptr
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// if the trajectory does not collide.
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// Note that collisions that the trajectory starts or ends in are not considered as
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// those are unavoidable + they are handled by collision_duration_front_s and
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// collision_duration_back_s.
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double
first_collision_time_s = std::numeric_limits<double>::max();
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ObstaclePtr colliding_obstacle =
nullptr
;
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// Total cost of the trajectory path
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double
cost = 0.0;
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};
TrajectoryPathWithCost
Definition
trajectory_path_with_cost.h:11
TrajectoryPathWithCost::collides
bool collides() const
Definition
trajectory_path_with_cost.cpp:8
TrajectoryPath
Definition
trajectory_path.h:19
src
software
ai
navigator
trajectory
trajectory_path_with_cost.h
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