◆ PlaySelectionFSM()
Creates a play selection FSM
- Parameters
-
| ai_config | the default play config for this play fsm |
◆ gameStateStopped()
| bool gameStateStopped |
( |
const Update & |
event | ) |
|
Guards for whether the game state is stopped, halted, playing, or in set up
- Parameters
-
| event | The PlaySelection::Update event |
- Returns
- whether the gamestate is stopped, halted, playing, or in set up
◆ resetSetPlay()
| void resetSetPlay |
( |
const Update & |
event | ) |
|
Action to reset the current SetPlay to none
- Parameters
-
| event | The PlaySelection::Update event |
◆ setupSetPlay()
| void setupSetPlay |
( |
const Update & |
event | ) |
|
The documentation for this struct was generated from the following files: