3#include "proto/parameters.pb.h"
4#include "software/ai/hl/stp/play/play.h"
5#include "software/ai/hl/stp/play/shoot_or_pass/shoot_or_pass_play_fsm.h"
16 const WorldPtr &world_ptr)
override;
18 std::vector<std::string>
getState()
override;
21 FSM<ShootOrPassPlayFSM> fsm;
Definition shoot_or_pass_play.h:11
void updateTactics(const PlayUpdate &play_update) override
Definition shoot_or_pass_play.cpp:23
std::vector< std::string > getState() override
Definition shoot_or_pass_play.cpp:28
void getNextTactics(TacticCoroutine::push_type &yield, const WorldPtr &world_ptr) override
Definition shoot_or_pass_play.cpp:13
Definition shoot_or_pass_play_fsm.h:25