16 DEFINE_PLAY_UPDATE_STRUCT_WITH_CONTROL_AND_COMMON_PARAMS
23 explicit HaltPlayFSM(TbotsProto::AiConfig ai_config);
35 using namespace boost::sml;
37 DEFINE_SML_STATE(HaltState)
39 DEFINE_SML_EVENT(Update)
43 return make_transition_table(
45 *HaltState_S + Update_E / updateStop_A = HaltState_S,
47 X + Update_E / updateStop_A = X);
51 PriorityTacticVector halt_tactics;