3#include "software/ai/hl/stp/play/enemy_ball_placement/enemy_ball_placement_play_fsm.h"
14 const WorldPtr &world_ptr)
override;
16 std::vector<std::string>
getState()
override;
19 FSM<EnemyBallPlacementPlayFSM> fsm;
Definition enemy_ball_placement_play.h:9
void updateTactics(const PlayUpdate &play_update) override
Definition enemy_ball_placement_play.cpp:17
std::vector< std::string > getState() override
Definition enemy_ball_placement_play.cpp:22
void getNextTactics(TacticCoroutine::push_type &yield, const WorldPtr &world_ptr) override
Definition enemy_ball_placement_play.cpp:10
Definition enemy_ball_placement_play_fsm.h:52