Thunderbots Project
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defense_play.h
1#pragma once
2
3#include "proto/parameters.pb.h"
4#include "software/ai/hl/stp/play/defense/defense_play_fsm.h"
5#include "software/ai/hl/stp/play/play.h"
6
11class DefensePlay : public Play
12{
13 public:
14 DefensePlay(const TbotsProto::AiConfig &config);
15
16 void getNextTactics(TacticCoroutine::push_type &yield,
17 const WorldPtr &world_ptr) override;
18 void updateTactics(const PlayUpdate &play_update) override;
19
25 void updateControlParams(TbotsProto::MaxAllowedSpeedMode max_allowed_speed_mode =
26 TbotsProto::MaxAllowedSpeedMode::PHYSICAL_LIMIT);
27
28 private:
29 FSM<DefensePlayFSM> fsm;
30 DefensePlayFSM::ControlParams control_params;
31};
Definition defense_play.h:12
void updateTactics(const PlayUpdate &play_update) override
Definition defense_play.cpp:32
void getNextTactics(TacticCoroutine::push_type &yield, const WorldPtr &world_ptr) override
Definition defense_play.cpp:16
void updateControlParams(TbotsProto::MaxAllowedSpeedMode max_allowed_speed_mode=TbotsProto::MaxAllowedSpeedMode::PHYSICAL_LIMIT)
Definition defense_play.cpp:26
Definition play.h:34
Definition defense_play_base.h:18
Definition play_fsm.h:25